Background:
The highly regarded furniture company Vitsœ wanted to start selling its furniture online and needed to make improvements to their online experience to match the superior customer service levels of their offline touchpoints.
My role:
I worked as part of Vitsœ's small technology team to research, design and implement incremental improvements to the purchase journey using data to shape requirements and validate hypotheses.
Introducing user centred design
Vitsœ had an established design heritage going back to 1959 with the iconic designer Dieter Rams at the helm. However there wasn't an established user centred design practice to ensure everything that was being designed for the purchase journey met the needs of customers. I therefore worked closely with different teams from across the business to create tools that would aid user centred design as well as establishing an approach that put users into every step of the process including user needs, using Jobs To Be Done/User Stories and regular user testing.
From customer research interviews I created personas, which were also adopted by the Customer service team who found them valuable too. I also defined a set of experience principles that set the standard for every touchpoint customers interacted with at Vitsœ. These tools were used in daily conversations as well as being used in kick-offs, workshops and reviews and helped keep the customer in mind at every stage.
Workshops with teams across the business
Personas and an example of how they were subsequently used in different projects - here as part of an empathy map workshop exercise
Pain points & opportunities
Experience map
Using data & research insight to inform designs
Experiment & measure. And experiment again
Assumptions
Workflow in Trello showing experiment phases
Outcome